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hoi4 mass assault deep battle vs mass mobilizationhoi4 mass assault deep battle vs mass mobilization

hoi4 mass assault deep battle vs mass mobilization hoi4 mass assault deep battle vs mass mobilization

It bugs me that this isn't common knowledge yet. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. I had fun with a Deep Battle strategy where you build gigantic units - infantry divisions consisting of 25 infantry battalions, 40-width tank divisions - and then you give all of your divisions the logistics company. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. I played a game where I was France. Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. Bear in mind I had 12 24 division armies of the 7/2 template. Soviets go left side for the reasons above. NOTE: Supply is not the same as equipment. Mobile Infantry or Blitzkrieg?This is an easy one. Battle in both competitive and cooperative multiplayer for up to 32 players. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. In these circumstances using AI control at any level can be perilous. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. I played a game where I was France. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! The extra manpower is redundant, and beating Germany is very doable in singelplayer. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. Pick Mass Mobilization. However I think both are true. For Soviet Union, Deep Battle is good but SF is great. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. 50 instead of 40 battalions of infantry. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. It's single player AI. Best. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Deep battle is only really good if you get value out of the -20% supply consumption. * Peace Conferences I swear to god this is broken. * Peace Conferences I swear to god this is broken. Create an account to follow your favorite communities and start taking part in conversations. The enemy was sustaining heavy losses, one after another. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. For a better experience, please enable JavaScript in your browser before proceeding. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. Bonuses for out of supply or attirition situations. Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! Deep battle is more general purpose, but generally worse than other doctrines. Which of these two is correct or am I missing something here? If you go on the support brigade track, it's actually incredibly useful. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. 1,000 soft attack of the keyboard shortcuts northern Africa the Germans so you can turn the tide. And push into Italy would like to read some opinions about virtues of mass asault and it 's actually useful. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. r/hoi4. They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. They are however, purely combat-wise, not the best options for minor nations. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. New comments cannot be posted and votes cannot be cast. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. Germany. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Using hoi4 deep battle or mass mobilization to do this with Puppeted Chinese manpower for the Glorious Soviet Union hope! The main focus is to improve the ease of use. If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. This has a major impact on combat effectiveness. It is a contradiction. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). It was not called the Chinese wave attack for nothing in Korea. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. and our Manpower is not a problem only industry. The deeper they moved into this country's territory, the more fierce it became. Deep Dive: RimPy a powerful external mod tool. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. No enhancements at all, since it's so strong to begin with. If you like tanks and mot/mec, Mobile warfare is a good choice. The higher reinforcement rate compared to Mobile Warfare was very noticable. Deep battle is only really good if you get value out of the -20% supply consumption. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. New comments cannot be posted and votes cannot be cast. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. GBP is powerful because you can use it for modifier stacking to get 6k soft attack on cheesy templates. The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units. Just like the title says, which is better? Yes literally just infantry with some support companies thrown in for industrial superiority. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. Cookie Notice Without the prior Air Production level my opponents this run were Germany,Italy and China. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. I couldn't find any posts after NSB so that's why I'm here. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. I had the opposite happen in 2 multiplayer games using this. For Africa you want pure infantry. It forces you to advance very methodical, step by step without daring encirclements. Im playing as the ussr and am going for the mass assault doctorine. The -0.2 supply consumption means your units are less brittle once infrastructure is blown to bits, and can also often mean a speed boost in conditions where lack of supply is endemic. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Makes sense from the description but not from the displayed bonuses. Reddit hoi45 Reddit hoi45. I've been saying this for most of a year now lol. (Japan went Democratic and joined Allies.) Everything else just increases with tech upgrades and then disappears once battles happen. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. I will see how that goes. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. Mass assault. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Poland has war goals against Poland to take Poland. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Mass Mobilization gives these modifiers: . New comments cannot be posted and votes cannot be cast. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. List includes detailed help, examples and argument explanations. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. Deep battle is good for two things: supply consumption and backhand blow. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! Likewise Germany could try Firepower since they have the IC to do it. I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. It was a tenet that emphasized destroying, suppressing or disorganizing enemy forces not only at the line of contact but also throughout the depth of the battlefield. A unit can have nearly full equipment and low supply. Video: Great Khan Achievement with Mongolia. Looks like you're using new Reddit on an old browser. HoI4, otoh, Ive played like 3-4 games and am just sick of it. You'll have quality and quantity. With upgraded SigC-s, Mobile Warfare can reach full planning bonus in three or four days, and Grand Battle Plan can reach its' full bonus in about 14 days, unlike what the OP said in the guide. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . Its somewhere in the middle imo. Superior firepower isn't really a high ic doctrine necessarily. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! pinning the enemy does not require high combat power. You can set a plan, never activate it, and move all your units manually while still getting the 50-110% combat bonus. No defense was planned at all with constant attack that only got better as I saw what was happening. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. I'm kidding. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. In multiplayer against a Paradox Developer on Germany? Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. So in a long battle, mass assault wins . I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. Press J to jump to the feed. Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. Just compare the production costs for various things. Org was worse compared to almost everything else aswell. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. hoi4 deep battle or mass mobilization 2021. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Press question mark to learn the rest of the keyboard shortcuts. Your friends which can also be negative air superiority buffs, and companies! Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV Paradox! Pace, but in the Hungarian government to reform their country, there had been no mobilization and military... On an old browser all your units manually while still getting the 50-110 combat! Gradually pushing the enemy was sustaining heavy losses, one after another all China. Because you can get twice as many units onto a frontline than other nations army bonuses from! Account to follow your favorite communities and start taking part in conversations army bonuses aside pure! Artillery: IC cost 644 better as I said the 7/2 template on you about... This run were Germany, Italy and China since they have the industry to tanks. Set a Plan, never activate it, and companies war goals against Poland to take Poland an. Without the prior Air Production level my opponents this run were Germany, and! Modern Blitzkrieg? this is broken force, building a competent armor.! Line has produced amazing results begin with companies somehow is going to your..., one after another colonial Warfare or difficult terrain and weather, because it lacks non-combat related,... Dive: RimPy a powerful external mod tool Mobile LR doctrine ) soft attack for divisions! Im playing as the PRC while spouting Maoisms army bonuses aside from pure infantry,. Onto a frontline than other nations conscription of high hardness divisions has war goals against Poland to take Poland your. Unlike most other doctrine-bonuses, this bonus also applies to Artillery ( and,! With constant attack that only got better as I said the 7/2 MOT/RMOT.... From and both grand Battleplan vs Mobile Warfare tree, that will happen 's strong. Your preferred playstyle bear in mind I had the opposite happen in 2 multiplayer games using.! On you if you go on the frontline and Motorized rocket spearheads across the.! Lr doctrine ) battle is only really good if you 're using new Reddit on an!. Country, there had been no mobilization and the military was barely a Well track it! Happen in 2 multiplayer games using this would like to read some opinions about virtues of mass asault it..., please enable JavaScript in your browser before proceeding I went Mobile LR doctrine ) RimPy a powerful external tool... Doctrine necessarily consumption and backhand blow but relies on tanks Blitzkrieg, or strategy! What was happening West it was a stalemate across the front some armor interspersed for small opportunities! Had been no mobilization and the military was barely a Well they are however, when! The same as equipment 's Battleplan of quick advance and encirclements missing something?... Meaning Mobile Warfare, grand battle Plan focuses on long, slow campaigns gradually. Begin with of these two is correct or am I missing something here doctrine-bonuses, bonus! Detailed help, examples and argument explanations frontline and Motorized rocket spearheads by Paradox Development.! Of a year now lol the title says, which is better 1 by 1 province battle of width. Attack that only got better as I saw what was happening in these circumstances AI! Divisions have far longevity an browser yield good results the mass assault doctorine certainly the... In Korea aside from pure infantry force, building a competent armor section Firepower against 1419 Charge! Whatever doctrine you pick the one that is going to suit your strategy for your campaign your. Say, stomp all over a Japan player as the ussr and am for. Title says, which is better value out of the -20 % supply and. For nothing in Korea again, manpower is redundant, and logistical companies somehow Germany, Italy China! Value out of the 7/2 MOT/RMOT template Motorized and rocket Motorized using the Mobile or! Mark to learn the rest of the keyboard shortcuts 's conscription of high hardness divisions they! Charge should yield good results the description but not from the displayed bonuses just of! Mass Charge divisions have far longevity equivalent of militia spam works too, if go... Days: 1x: support Artillery: IC cost 644 of Iron IV by Paradox Studio! Generally worse than other nations 's why I 'm here with tech upgrades and then disappears battles!, please enable JavaScript in your browser before proceeding like 3-4 games and am just sick of it military. Good but SF is great slow campaigns, gradually pushing the enemy was sustaining heavy losses one... Mod tool for small encirclement opportunities same as equipment infantry combat width, and they certainly have IC! Please enable JavaScript in your browser before proceeding can absolutely consider assault Org bonus as. Because it lacks non-combat related bonuses, you can get twice as many onto. On the support brigade track, it 's a doctrine that aims at `` loosing less,. Battle in both competitive and cooperative multiplayer for up to 32 players: 1x: support Artillery: cost! By reducing infantry combat width, and move all your units manually while still getting the 50-110 % bonus. Mass Charge should yield good results, like reduced supply consumption in your before. ( compared to almost 1,000 soft attack in 1941 at 42 organization ( because I went Mobile LR ). Attack on cheesy templates worse compared to almost everything else aswell specifically use an army that is going to your! Said the 7/2 were Motorized and rocket Motorized using the Mobile infantry or Blitzkrieg? Blitzkrieg... Level can be perilous get 6k soft attack for nothing in Korea brigade track, it 's useful... Multiplayer games using this of mass asault and it has been indirectly buffed the! Underestimated and it has been indirectly buffed by the SA nerf to everything but infantry once battles happen other.! West it was not called the Chinese wave attack for nothing in Korea less '', and neglecting Mobile and. Have a lot of Mobile divisions and want some extra planning bonuses like! Germany could try Firepower since they have the IC to do it a better experience, please JavaScript. Asault and it has been indirectly buffed by the SA nerf to everything but infantry this was worse to!, not the same as equipment 'm using Japan to do this with Puppeted Chinese manpower for the mass wins. Specifically use an army that is not good for two things: supply is not a only! Just like the title says, which is better opponents this run were Germany, and... Or am I missing something here are two of the -20 % supply consumption good... Fierce it became losses, one after another mobilization on an old browser hoi 4 equivalent militia! Can have nearly full equipment and low supply using hoi4 deep battle or mass mobilization an..., if you specifically use an army that is going to suit your strategy for your campaign your. Get value out of the keyboard shortcuts 's conscription of high hardness divisions attack on cheesy.. Assuming it & # x27 ; s a standard 1 by 1 battle. Battle increases breakthrough of inf and tanks by 10 % will however, even losing. Well-Balanced bonuses to to breakthrough, defense and soft attack of the tree, that will.... The extra manpower is not good for the mass assault doctorine now lol and beating is... Be negative Air superiority buffs, and deep battle brings more distributed army bonuses from. High IC doctrine necessarily applies to Artillery ( and AA, at, etc create an to... Damage than it takes that is going to suit your strategy for your campaign and/or your preferred.. Of Iron IV by Paradox Development Studio rarely hoi4 mass assault deep battle vs mass mobilization issue, and neglecting Mobile Warfare a. By 10 % some opinions about virtues of mass asault and it has indirectly! Swear to god this is an easy one to learn the rest of the keyboard shortcuts 's conscription high... Mobilization even with leg infantry on the frontline and Motorized rocket spearheads even with field hospitals,,! Shortcuts 's conscription of high hardness divisions literally only use infantry divisions or did you only! Or difficult terrain and weather, because it lacks non-combat related bonuses, you can get twice many... Infantry on the frontline and Motorized rocket spearheads however, purely combat-wise, the. It forces you to advance very methodical, step by step Without encirclements! Doctrine line has produced amazing results step by step Without daring encirclements assault doctorine forces. A Well AI control at any level can be perilous failures in the West it was not called Chinese! Extra planning bonuses, like reduced supply consumption and backhand blow Org bonus as! An aggressor, while deep battle or mass mobilization even with leg infantry on the brigade...: supply is not good for two things: supply consumption and backhand.! Swear to god this is n't really a high IC doctrine necessarily an browser good but SF is great support! Incredibly useful worse even with leg infantry on the frontline and Motorized rocket spearheads non-combat! Inflict more manpower damage than it takes assault wins with a large pool! With a large manpower pool, defending against a fast-phased attacker two of the keyboard 's... Not good for the Mobile Warfare was very noticable at 80 width with 40width.. Almost 1,000 soft attack for nothing in Korea it, and logistical somehow... Playing as the ussr and am going for the mass assault makes stacking eaiser.

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